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The objective of the game is to capture the enemy's capital city.Įach player has to pick one of 4 teams, 3 of which have 5 soldiers (with differing selections of weapons), while one has 2 "commandos" and uses a different control system giving greater control. The game is a quick and dirty battle (or a longer campaign mode that is a series of battles fought over a dynamic strategic map) between two generals, "General Chaos" and "General Havoc". After days of consideration, they come to the decision of using smaller, quicker armies of soldiers all specializing in a particular kind of weapon to settle the score permanently. The two generals war with each other for decades, but for all the battles that rage across the land, they cannot achieve victory.
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Years later, they both become military dictators of the fictional countries of Moronica (Chaos) and Viceria (Havoc). After this, the two brothers blame each other, and grow apart. Havoc tries to take the book for himself, but it rips apart in a tug-of-war. Unfortunately, this proves to be a mistake, as the mere sight of it brings out his greedy and treacherous side. One day, Chaos discovers a rare comic book more valuable than any of the books in their ever-growing library, and shows it to Havoc. General Chaos is a satirical action/strategy game.Įver since they were babies, brothers Chaos and Havoc enjoyed playing war games with each other and their classmates, and expanding their knowledge of military tactics. Handle fractional DPI properly.General Chaos is a video game developed by Game Refuge for the Sega Genesis and published by Electronic Arts in 1993. Removed graphics options most people won't understand or need. Fixed some keys not working with modifiers. Deletes any existing entries when the option is disabled. Allow disabling adding registry entries. Improved the shader parameters dialog with sliders and resize. Add fixed window size changes up to 10x. Add menu item to clear recent files entries. Changed the automatic frame skip throttle to take place immediately before showing the frame, making VRR work better. Similar to OpenGL, this can use libretro's slang shaders. Added second set of registers between S-DSP and S-SMP. Fixed a desynchronization in interlaced modes and reporting. Modernized some old memory-related code. MSU1 audio with no loop point will not repeat from start. Fixed SA1 division with negative dividend again. Version 1.62.1 had a bug that would erase games' SRAM if save states were loaded. It also fixes issues with the libretro core mishandling our new filesystem functions. This fixes the backward-compatibility with save states from before 1.62. Release page with full changelog here, along with source code and builds for Linux, macOS and libretro. Newest version of Snes9x for Windows, released March 30, 2023. Link Show random Submission Details Name:
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